Subnautica is the true spirit of open world, or is it ocean, exploration. There is so much to do, so many minerals to gather, parts to fabricate and most importantly does to go through. You will need to know a couple of codes to survive the Aurora, a spacecraft that ventures into the Ariadne Arm to build a phasegate and also search for and perhaps rescue the Degasi crew survivors.
The Aurora crashes after a hit during a slingshot maneuver around Planet 4546B hence leading to your current woes as the Lifepod 5 survivor.
To gain full access to the Aurora, you will need door codes to almost every locked room, from the living quarters to the storage rooms. Finding all the Subnautica Aurora door codes will definitely give you an upper hand.
Preparing to Explore the Aurora
Before going in to explore the Aurora, you will need the right equipment and contextual awareness to avoid repeated failure.
- A radiation suit to protect you from the damaged ship engine
- A weapon like the Stasis rifle to fend off the cave crawlers
- A repair tool to fix damaged things you might need
- The propulsion canon to remove barriers from the way or bleeders from your arms
- A fire extinguisher
- A laser cutter
Getting to the Aurora from the Lifepod 5
There are two ways to the Aurora from your crash site. First, you can go to the right side of the shore and clear up the entryway behind a floodlight. You will find some fire extinguisher behind the crates and a fire beyond this. The entrance takes you straight to the laboratory
The second is by going up a ramp on the front section of the ship. This will lead you to a corridor that leads straight into the Aurora. On your way in, you can salvage a couple of Vac-packs with crafted items in them.
Subnautica Aurora Ship Codes
Instead of just listing all the Aurora ship codes, I am going to subdivide the guide and tell you how to get into each section of the ship before using the respective code.
Cargo Bay 3 Access Code (1454)
You can find this code in the Administration room. You’ll get to the administration block faster if you enter the wrecked ship through the front section. Just after going beyond the first fire on the T-Section, turn to the right. You will see a corridor leading to Cargo Bay 3 and a door to the right leading to ‘Administration’
The Administration office has a Data Terminal that lets you download the ‘Alterra Launches the Aurora” log. Salvage the room to find a Prawn Suit poster and a PDA that gives you access to a data file, “Essential Life Things” this is what will give you the player code ‘1454.’
Once you have these, head over to Cargo Bay 3. You can use your repulsion canon to clear any rubble on your way or climb over the cargo. You will then find a locked door that you can open with the 1454 code.
Accessing the Seamoth Bay
There isn’t a Seamoth Bay door code. The access panel to the door would be damaged Using your Repair Tool will fix it and the door will be unlocked without any code.
Locker Room Code
You will first have to cut through the sealed door into the locker room. You will find some open lockers in the room. Salvage for things like batteries water and first aid kits but pay attention for a PDA with the ‘Sweet Offer’ data download. This will give you the player code ‘1869’
Accessing the Prawn Suit Bay
The Prawn Suit Bay is just next to the locker room. This has a damaged access panel. Repairing it will give you access to the room. You will find PRAWN suits hanging on the roof and other suit fragments lying around.
Clearing the fires will let you scan all items in the room and clear a door that will take you to the ‘Living Quarters”
The Laboratory Code
Just before you get to the lab, you will find a room with a data download panel that gives you access to the ‘Aurora Black Box Data. You can pick this as it will give you an Energy Pulse origin signal. Move on and use the laser cutter on a door that leads to the laboratory.
A PDA with a data download file ‘Lab Access’ will give you the code 6483. You can use this code to open the two doors that lead to the lab’s storage rooms.
Subnautica Aurora Door Codes List
- Locker room 1869
- Cargo Bay: 1454
- Laboratory: 6489
Living quarters second door code (Captain’s Quarter’s?)
The code for the last key padded door in Aurora crew quarters will come in the near future. Currently, you can’t get into the room without some bit of tricks. Use the ‘Warp” console to teleport into the room. The commands are:
- “warp 976 11.5 -72” to enter
- “warp 976 11.5 -70” to exit
The room contains big Aurora paint, cap on the desk, a PDA on the bed , beer in a wardrobe, a small Aurora model and most importantly blueprints that will help you build a rocket to leave the planet. This room is arguably the Captain’s quarters
While knowing the Subnautica Aurora codes in advance is good as it saves you the trouble and frustration of searching, you might not salvage the items that are next to the PDAs or data consoles that give you access to the codes. It is a small price to pay for cutting corners in this highly exploratory game. Use these Subnautica hacks if you don’t mind missing out.